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Five Major Korean Games Premiers at G4C Festival, Forecasting Change

The five Korean delegates were selected and supported by Korea Creative Content Agency (KOCCA) which is the main governmental organization for cultural content industry of South Korea. (https://www.youtube.com/watch?v=I3sUk7ZCkhY)

NEW YORK, NY, July 13, 2020 /24-7PressRelease/ -- This month, you will have the opportunity to meet five major Korean games at the 17th annual Games for Change Festival (#G4C2020), the application game event of North America, which will be held virtual from July 14 to 16.

The five Korean delegates were selected and supported by Korea Creative Content Agency (KOCCA) which is the main governmental organization for cultural content industry of South Korea. (https://www.youtube.com/watch?v=I3sUk7ZCkhY)

Here are the game developers listed in alphabet order.

▪ DEV UNLIMIT - ChoomChoom, dance and exercise game without sensors
ChoomChoom is a unique combination of a rhythm dance game with social media that caught the attention of thousands of users around the world. Choose songs and styles from the best choreographers, see and learn from their stories and dance for points against yourself, your friends, or the world. Have a bursting idea? Then make your own! Share your dances and inspire more people to groove with us. Together, we make exercise fun for everyone.

▪ GROWING SEEDS - MazM, true storytelling game series based on famous literary works and historical information
An interactive story game with a movie-like feel - Experience an epic tale based in the chaotic Russian Far East in the early 20th century in a unique dramatic production from MazM - Explore Russian streets of the time and meet intriguing characters.
Discover historical trivia that you can only find with MazM - "MazM: Pechka" is steeped in fascinating history. - Collect historical "footnotes" while making your way through the story. - Learn about the historical events that led to the Russian Far East descending into chaos.

▪ KITTEN PLANET - Brush Monster, AR guided brushing education kit
Brush Monster is the first-ever Augmented Reality guided brushing education kit that fosters kids to love toothbrushing - with an added benefit of forming ideal brushing habits from the very first time. It is based on the 5 modern IT technologies to make kids grow up by themselves. It gives the magical change with smart toothbrush and mobile application.

▪ SOFTZEN - Virtual Barista, VR job training game for students with special needs
Virtual Barista, released as the world's first virtual reality job training game for students with special needs. 'Virtual Barista' provides 11 learning activities, 3 gameplay modes, 3 different game themes and more to satisfy both educational needs and fun with rich content. When used in learning activities through educational guidance, virtual baristas can proceed to a total of 15 learning courses, which can be conducted for 4 months (1 semester)

▪ STUDIO COIN - ForumVR, a collaborative learning and discussion VR game for children
StudioCoin is a developer that makes VR/AR education programs. StudioCoin's flagship product, ForumVR is a collaborative learning VR game where team members consisting of an experiencer and 5-10 participants join through conversation and discussion. At the end of the game experience, the children get together to organize and express their thoughts on each topic. ForumVR is a game that has won Korea's education minister award twice and is trying to distribute it to public institutions such as libraries and schools.

These five games are classified as health and learning and will participate as speakers under the slogan "Korean Games Stage: Games Begin, Change Begins."

Health session will be streamed on July 14, at 1:30-2:00 pm, and learning session will be streamed on the same day, at 4:30-5:10 pm(EST). You will have the chance to listen to interesting stories about the games, starting from the instruction, values pursued by these games, and changes they had experienced since COVID-19.

For those who cannot log in at these times, other opportunities are given. These five companies will also be participating as exhibitors at the online B2B expo and marketplace during the festival, making real-time online meetings possible.

Those who are interested in meeting these game companies can make reservations for online meeting by visiting http://g4ckoreangamesstage.mega-mkt.com Also, you can visit the official event page (https://hopin.to/events/g4c2020) and talk freely with the developers you are interested in. English-Korean translation is provided for smooth communication during the event.

The 17th Annual G4C Festival will be held as a free on-line virtual festival due to the COVID-19. Full program can be found at http://festival.gamesforchange.org.

The delegation leader, KOCCA
The Korea Creative Content Agency(KOCCA) is a promotional agency under the government providing a comprehensive support platform catering to the content industry, leading Korea's innovative growth through cultural content.
Website: http://www.kocca.kr/en/main.do
e-mail: alwaystk@kocca.kr

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